A neon twin-stick shooter with the loot heart of an action RPG. Burn down a glowing fuse in 5 to 8 minute runs, read the swarm, break its bosses and bring home gear that rewrites your build. Six bands of a shattered spectrum, solo or in co-op for two, side by side or online.

| Poll | Players |
|---|---|
| 03:52 UTC | 7 |
| 13 Nov, 23:51 UTC | 5 |
| 13 Nov, 19:51 UTC | 7 |
| 13 Nov, 15:49 UTC | 13 |
| 13 Nov, 11:48 UTC | 14 |
| 13 Nov, 10:37 UTC | 9 |
| 13 Nov, 06:36 UTC | 9 |
| 13 Nov, 02:35 UTC | 6 |
| 12 Nov, 22:34 UTC | 5 |
| 12 Nov, 18:33 UTC | 8 |
| 12 Nov, 14:32 UTC | 18 |
| 12 Nov, 14:06 UTC | 18 |
| 12 Nov, 12:41 UTC | 0 |
Player counts over time, as we observed them.
Source: Steam Web API, ISteamUserStats/GetNumberOfCurrentPlayers. Full methodology
Glass Labyrinth: the first free content update (13 Nov 2026): Players peaked at 1.5× the week before's average. Since it came out, players were level with the week before.
| Update | Peak After | Change |
|---|---|---|
| Glass Labyrinth: the first free content update13 Nov 2026 · week before: 1 of 7 days; 0.7 of 7 days so far | 14 (1.5×) | +1% |
Average players over the 7 days before and after each update post, and the most at once in the week after. Updates since we started counting this game’s players. How we count
| Month | Average | Change | Change % | Peak |
|---|---|---|---|---|
| November 2026Nov 2026 (so far) (from 12 Nov) | 9 | — | — | 18 |
Average and peak concurrent players each month, and the change in average players from the month before.