| Poll | Players |
|---|---|
| 10:02 UTC | 11 |
| 06:01 UTC | 5 |
| 02:00 UTC | 10 |
| 30 Oct, 21:59 UTC | 14 |
| 30 Oct, 17:58 UTC | 16 |
| 30 Oct, 13:57 UTC | 13 |
| 30 Oct, 09:57 UTC | 6 |
| 30 Oct, 05:56 UTC | 4 |
| 30 Oct, 01:55 UTC | 15 |
| 29 Oct, 21:54 UTC | 18 |
| 29 Oct, 17:53 UTC | 16 |
| 29 Oct, 13:52 UTC | 17 |
Player counts over time, as we observed them.
Source: Steam Web API, ISteamUserStats/GetNumberOfCurrentPlayers. Full methodology
| Month | Average | Change | Change % | Peak |
|---|---|---|---|---|
| October 2026Oct 2026 (so far) (from 19 Oct) | 11 | −56 | −83.5% | 20 |
| September 2026Sept 2026 | 67 | — | — | 156 |
Average and peak concurrent players each month, and the change in average players from the month before. Months before October 2026 are from a licensed historical archive.
SiN Reloaded - Patch 1.1 (22 Oct 2026): Players peaked at 2.6× the week before's average. In the week after, players averaged 51% more than the week before.
| Update | Peak After | Change |
|---|---|---|
| SiN Reloaded - Patch 1.122 Oct 2026 · week before: 3 of 7 days | 20 (2.6×) | +51% |
Average players over the 7 days before and after each update post, and the most at once in the week after. Updates since we started counting this game’s players. How we count
SiN: Reloaded is a completely remastered experience of the 1998 shooter. This diamond-in-the-rough, story-driven FPS features memorable characters, horrific enemies, and a devastating arsenal that pushed the Quake II Engine to its limits. Now with remastered graphics and overhauled control schemes.
