| Poll | Players |
|---|---|
| 20:26 UTC | 7 |
| 16:24 UTC | 6 |
| 12:23 UTC | 5 |
| 08:22 UTC | 5 |
| 04:21 UTC | 7 |
| 00:12 UTC | 10 |
| 31 Oct, 20:10 UTC | 5 |
| 31 Oct, 16:07 UTC | 9 |
| 31 Oct, 12:07 UTC | 2 |
| 31 Oct, 08:06 UTC | 2 |
| 31 Oct, 04:05 UTC | 7 |
| 31 Oct, 00:01 UTC | 6 |
| 30 Oct, 21:27 UTC | 5 |
Player counts over time, as we observed them.
Source: Steam Web API, ISteamUserStats/GetNumberOfCurrentPlayers. Full methodology
| Month | Average | Change | Change % | Peak |
|---|---|---|---|---|
| November 2026Nov 2026 (so far) | 7 | +4 | +111.3% | 10 |
| October 2026Oct 2026 (from 19 Oct) | 3 | −3 | −51.4% | 9 |
| September 2026Sept 2026 | 7 | −6 | −48% | 17 |
| August 2026Aug 2026 | 13 | — | — | 32 |
Average and peak concurrent players each month, and the change in average players from the month before. Months before October 2026 are from a licensed historical archive.
Ruin Changelog 25–26 October Update (25 Oct 2026): Players peaked at 3.7× the week before's average. In the week after, players averaged 41% more than the week before. Another update came 4 days later, so that week is partly its doing.
| Update | Peak After | Change |
|---|---|---|
| Ruin Changelog 27–30 October29 Oct 2026 · week before: 6.8 of 7 days; 3.2 of 7 days so far | 10 (3.0×) | +39% |
| Ruin Changelog 25–26 October Update25 Oct 2026 · week before: 6 of 7 days; next update 4 days later | 10 (3.7×) | +41% |
| Ruin Changelog 22–25 October24 Oct 2026 · week before: 5.1 of 7 days; 6.9 of 7 days so far; next update a day later | 9 (4.7×) | +95% |
Average players over the 7 days before and after each update post, and the most at once in the week after. Updates since we started counting this game’s players. How we count
Ruin is a medieval fantasy sandbox MMORPG. Explore an open world, master classes and professions, build homes and guild towns, conquer dungeons, trade with players, and fight in PvE and PvP as you shape your place in a persistent online world.
