
As of
30-day average
113 players17 of 30 days observed
| Data | Collected | Observed since | Last success |
|---|---|---|---|
| News and patch notes | Every 12 hours (warm tier) | 22 Oct 2026 | |
| Player counts | Every 4 hours (warm tier) | 22 Oct 2026 | |
| Store details | Every 3 hours, and when Steam reports a change (warm tier) | 19 Oct 2026 |
Busier games are polled more often. Source: Steam Web API. Not affiliated with Valve.
CRYO is a multiplayer co-op survival horror for 1-4 players. You have been deployed by your company to various locations around the Antarctic due to communication issues. What awaits you in these dark, remote regions is far more sinister than a technical fault...

| Hour | Peak | Average | Polls |
|---|---|---|---|
| 06:00 UTC | 176 | 176 | 1 |
| 01:00 UTC | 196 | 196 | 1 |
| 6 Nov, 21:00 UTC | 139 | 139 | 1 |
| 6 Nov, 17:00 UTC | 97 | 97 | 1 |
| 6 Nov, 13:00 UTC | 86 | 86 | 1 |
| 6 Nov, 09:00 UTC | 54 | 54 | 1 |
| 6 Nov, 05:00 UTC | 161 | 161 | 1 |
| 6 Nov, 01:00 UTC | 197 | 197 | 1 |
| 5 Nov, 21:00 UTC | 123 | 123 | 1 |
| 5 Nov, 17:00 UTC | 125 | 125 | 1 |
| 5 Nov, 13:00 UTC | 68 | 68 | 1 |
| 5 Nov, 09:00 UTC | 51 | 51 | 1 |
| 5 Nov, 05:00 UTC | 137 | 137 | 1 |
| 4 Nov, 13:00 UTC | 82 | 82 | 1 |
| 3 Nov, 13:00 UTC | 90 | 90 | 1 |
| 2 Nov, 13:00 UTC | 111 | 111 | 1 |
| 1 Nov, 13:00 UTC | 166 | 166 | 1 |
| 31 Oct, 13:00 UTC | 115 | 115 | 1 |
Price now
$14.99Usual price
Lowest we've seen
$7.49−50%, 26 Oct 2026
Sales we've seen
1Deepest −50%, $7.49
| From | Price | Usual | Off |
|---|---|---|---|
| 5 Nov 2026 | $14.99 | $14.99 | — |
| 26 Oct 2026 | $7.49 | $14.99 | −50% |
| 22 Oct 2026 | $14.99 | $14.99 | — |
| Sale | Length | Off | Price | Usual |
|---|---|---|---|---|
| 26 Oct – 2 Nov 2026 | 7 days | −50% | $7.49 | $14.99 |
−50% sale, 26 Oct – 2 Nov 2026: Players averaged 84% more than the week before. Since it ended, players averaged 59% more than the week before.
| Sale | Off | During | Change |
|---|---|---|---|
| 26 Oct – 2 Nov 2026 | −50% | 137+84% | +59% |
Average players from our own counts over the 7 days before each sale, while it ran, and the 7 days after, kept clear of the sales either side. Steam’s big seasonal sales lift the whole store, so not every rise is this discount alone. How we count