| Poll | Players |
|---|---|
| 12:17 UTC | 95 |
| 08:16 UTC | 68 |
| 04:15 UTC | 58 |
| 00:13 UTC | 54 |
| 30 Oct, 20:07 UTC | 55 |
| 30 Oct, 16:06 UTC | 82 |
| 30 Oct, 12:05 UTC | 56 |
| 30 Oct, 08:05 UTC | 49 |
| 30 Oct, 04:04 UTC | 38 |
| 30 Oct, 00:01 UTC | 55 |
| 29 Oct, 19:01 UTC | 74 |
Player counts over time, as we observed them.
Source: Steam Web API, ISteamUserStats/GetNumberOfCurrentPlayers. Full methodology
| Month | Average | Change | Change % | Peak |
|---|---|---|---|---|
| October 2026Oct 2026 (so far) (from 22 Oct) | 58 | −14 | −20% | 95 |
| September 2026Sept 2026 | 72 | −110 | −60.2% | 213 |
| August 2026Aug 2026 | 182 | −521 | −74.1% | 1,057 |
| July 2026Jul 2026 | 704 | — | — | 1,850 |
Average and peak concurrent players each month, and the change in average players from the month before. Months before October 2026 are from a licensed historical archive.
Codename CURE II is a co-operative first person shooter set in the aftermath of a zombie apocalypse. Create an elite military squad with up to five players and fight your way through hordes of zombies in a variety of dynamic objective missions.

1.2.0.1 (29 Oct 2026): Players peaked at 1.6× the week before's average. Since it came out, players were level with the week before.
| Update | Peak After | Change |
|---|---|---|
| 1.2.0.129 Oct 2026 · week before: 6.4 of 7 days; 2.5 of 7 days so far | 95 (1.6×) | +1% |
| Metropolis DLC + Major Content Update out NOW!!27 Oct 2026 · week before: 4.9 of 7 days; 4 of 7 days so far; next update 2 days later | 95 (1.8×) | +9% |
| 1.2.0.027 Oct 2026 · week before: 4.9 of 7 days; 4 of 7 days so far; next update a day later | 95 (1.9×) | +20% |
Average players over the 7 days before and after each update post, and the most at once in the week after. Updates since we started counting this game’s players. How we count