
As of
30-day average
3 players18 of 30 days observed
| Data | Collected | Observed since | Last success |
|---|---|---|---|
| News and patch notes | Every 12 hours (warm tier) | 22 Oct 2026 | |
| Player counts | Every 4 hours (warm tier) | 22 Oct 2026 | |
| Store details | Every 3 hours, and when Steam reports a change (warm tier) | 19 Oct 2026 |
Busier games are polled more often. Source: Steam Web API. Not affiliated with Valve.
Price now
$24.99Usual price
Lowest we've seen
$24.9922 Oct 2026
Sales we've seen
None yetNone since 21 Oct 2026
US Steam store prices, saved each time our store check sees a change. Our records start on 21 Oct 2026, so earlier sales are not listed. A sale is dated from the first check that saw it (usually within an hour of Steam changing the price) to the end date Steam gave. How we count
| Hour | Peak | Average | Polls |
|---|---|---|---|
| 21:00 UTC | 5 | 5 | 1 |
| 17:00 UTC | 5 | 5 | 1 |
| 13:00 UTC | 5 | 5 | 1 |
| 09:00 UTC | 5 | 5 | 1 |
| 05:00 UTC | 3 | 3 | 1 |
| 01:00 UTC | 1 | 1 | 1 |
| 7 Nov, 21:00 UTC | 2 | 2 | 1 |
| 7 Nov, 17:00 UTC | 5 | 5 | 1 |
| 7 Nov, 13:00 UTC | 3 | 3 | 1 |
| 7 Nov, 09:00 UTC | 3 | 3 | 1 |
| 7 Nov, 05:00 UTC | 1 | 1 | 1 |
| 7 Nov, 01:00 UTC | 5 | 5 | 1 |
| 6 Nov, 21:00 UTC | 4 | 4 | 1 |
| 6 Nov, 17:00 UTC | 5 | 5 | 1 |
| 6 Nov, 12:00 UTC | 4 | 4 | 1 |
| 6 Nov, 08:00 UTC | 2 | 2 | 1 |
| 6 Nov, 04:00 UTC | 0 | 0 | 1 |
| 6 Nov, 00:00 UTC | 3 | 3 | 1 |
| 5 Nov, 20:00 UTC | 8 | 8 | 1 |
| 5 Nov, 17:00 UTC | 3 | 3 | 1 |
| 5 Nov, 13:00 UTC | 2 | 2 | 1 |
| 5 Nov, 09:00 UTC | 1 | 1 | 1 |
| 5 Nov, 05:00 UTC | 0 | 0 | 1 |
| 5 Nov, 01:00 UTC | 2 | 2 | 1 |
| 4 Nov, 21:00 UTC | 6 | 6 | 1 |
| 4 Nov, 17:00 UTC | 9 | 9 | 1 |
| 4 Nov, 12:00 UTC | 2 | 2 | 1 |
| 4 Nov, 08:00 UTC | 1 | 1 | 1 |
| 4 Nov, 04:00 UTC | 2 | 2 | 1 |
| 4 Nov, 00:00 UTC | 3 | 3 | 1 |
| 3 Nov, 20:00 UTC | 5 | 5 | 1 |
| 3 Nov, 19:00 UTC | 4 | 4 | 1 |
| 2 Nov, 19:00 UTC | 2 | 2 | 1 |
Dive into a living medieval fantasy sandbox RPG where the world moves with or without you and factions rise and fall. Become a thief, hunter, or sellsword, survive alone or with a party, and shape your story in a fully enterable world where every building, cave, and road hides opportunity or danger.
