| Poll | Players |
|---|---|
| 21:08 UTC | 22 |
| 17:07 UTC | 18 |
| 16:57 UTC | 18 |
| 12:56 UTC | 17 |
| 08:54 UTC | 11 |
| 04:53 UTC | 7 |
| 00:52 UTC | 10 |
| 29 Oct, 20:48 UTC | 13 |
| 29 Oct, 16:48 UTC | 19 |
| 29 Oct, 12:47 UTC | 15 |
| 29 Oct, 08:45 UTC | 8 |
| 29 Oct, 04:38 UTC | 9 |
| 29 Oct, 00:29 UTC | 8 |
Player counts over time, as we observed them.
Source: Steam Web API, ISteamUserStats/GetNumberOfCurrentPlayers. Full methodology
| Month | Avg players | Kept | Compared with other games |
|---|---|---|---|
| LaunchMay 2026 | 112 | — | The busier of its first two months |
| 3 months onAugust 2026 | 8 | 6.7% | Loses players fast (better than 6% of 9,121 other games) |
| 12 months onMay 2027 | — | — | Not over yet |
Re:Blade kept 6.7% of the average players it had at its launch in May 2026 after 3 months. Monthly averages, ranked against every game we can score. How we count
Re:Blade is an incremental action game where your cursor is your blade. Choose Awakening effects, upgrade your sword, and defeat Raid bosses.

| Month | Average | Change | Change % | Peak |
|---|---|---|---|---|
| October 2026Oct 2026 (so far) (from 23 Oct) | 20 | −10 | −33.9% | 55 |
| September 2026Sept 2026 | 31 | +23 | +308.7% | 83 |
| August 2026Aug 2026 | 8 | −8 | −52.4% | 19 |
| July 2026Jul 2026 | 16 | −19 | −54.2% | 48 |
| June 2026Jun 2026 | 34 | −77 | −69.2% | 79 |
| May 2026May 2026 | 112 | — | — | 390 |
Average and peak concurrent players each month, and the change in average players from the month before. Months before October 2026 are from a licensed historical archive.
5.1 Update — A Big Classic Mode Overhaul (30 Oct 2026): Players peaked at 1.1× the week before's average. Since it came out, players averaged 5% fewer than the week before.
| Update | Peak After | Change |
|---|---|---|
| 5.1 Update — A Big Classic Mode Overhaul30 Oct 2026 · 0.2 of 7 days so far | 22 (1.1×) | −5% |
Average players over the 7 days before and after each update post, and the most at once in the week after. Updates since we started counting this game’s players. How we count