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As of
30-day average
4 players17 of 30 days observed
| Data | Collected | Observed since | Last success |
|---|---|---|---|
| News and patch notes | Every 12 hours (warm tier) | 23 Oct 2026 | |
| Player counts | Every 4 hours (warm tier) | 23 Oct 2026 | |
| Store details | Every 3 hours, and when Steam reports a change (warm tier) | 19 Oct 2026 |
Busier games are polled more often. Source: Steam Web API. Not affiliated with Valve.
| Poll | Players |
|---|---|
| 12:34 UTC | 3 |
| 08:33 UTC | 4 |
| 04:32 UTC | 7 |
| 00:31 UTC | 3 |
| 7 Nov, 20:30 UTC | 2 |
| 7 Nov, 16:29 UTC | 3 |
| 7 Nov, 12:28 UTC | 5 |
| 7 Nov, 08:27 UTC | 4 |
| 7 Nov, 04:26 UTC | 4 |
| 7 Nov, 00:23 UTC | 2 |
| 6 Nov, 20:22 UTC | 0 |
| 6 Nov, 16:19 UTC | 4 |
我们想打造一种很不一样的塔防游戏, 它应该很紧张,很刺激,除了策略, 还应该有英雄操控,玩起来更像我们过去玩的魔兽RPG, 潮水一样无数的怪,还能多人合作。 对了! 玩家之间还要能够公平竞技来一场PK, 这种PK要比MOBA游戏轻度一点, 可以1对1。于是有了现在的《策马守天关》!!!欢迎来体验!
