| Day (UTC) | Peak | Average | Polls |
|---|---|---|---|
| 4 Nov 2026 | 26 | 26 | 1 |
| 3 Nov 2026 | 85 | 46 | 6 |
| 2 Nov 2026 | 114 | 54 | 6 |
| 1 Nov 2026 | 153 | 95 | 6 |
| 31 Oct 2026 | 160 | 103 | 6 |
| 30 Oct 2026 | 169 | 95 | 6 |
| 29 Oct 2026 | 198 | 114 | 6 |
| 28 Oct 2026 | 261 | 152 | 6 |
| 27 Oct 2026 | 344 | 240 | 5 |
| 26 Oct 2026 | 361 | 229 | 4 |
| 25 Oct 2026 | 427 | 249 | 5 |
| 24 Oct 2026 | 411 | 228 | 4 |
| 23 Oct 2026 | 31 | 19 | 4 |
| 22 Oct 2026 | 4 | 2 | 4 |
Player counts over time, as we observed them.
Source: Steam Web API, ISteamUserStats/GetNumberOfCurrentPlayers. Full methodology
Solo-developed in 2 months. Three Kingdoms: Yi is a 2D turn-based roguelite deckbuilder. Command a sovereign across 8 provinces and 49 cities — form your battle line, sway enemy generals, raise banners, awaken your avatar. Every choice reshapes your deck and destiny. No two runs are alike.

【Three Kingdoms:Yi v1.0.2】Hotfix (27 Oct 2026): Players peaked at 2.5× the week before's average. In the week after, players averaged 23% fewer than the week before.
| Update | Peak After | Change |
|---|---|---|
| 【Three Kingdoms:Yi v1.0.2】Hotfix27 Oct 2026 · week before: 5.9 of 7 days | 344 (2.5×) | −23% |
| 【Three Kingdoms:Yi v1.0.1】Hotfix25 Oct 2026 · week before: 3.8 of 7 days; next update 2 days later | 427 (5.1×) | +83% |
| 【Three Kingdoms:Yi v1.0.0】Bounty of All Lands —— Official Release23 Oct 2026 · week before: 1.6 of 7 days; next update 2 days later | 427 (126×) | +4879% |
Average players over the 7 days before and after each update post, and the most at once in the week after. Updates since we started counting this game’s players. How we count
| Month | Average | Change | Change % | Peak |
|---|---|---|---|---|
| November 2026Nov 2026 (so far) | 63 | −72 | −53.4% | 153 |
| October 2026Oct 2026 (from 21 Oct) | 135 | — | — | 427 |
Average and peak concurrent players each month, and the change in average players from the month before.