A chaotic party racer for 1, 2, 4, 8, or up to 16 players, locally or online! Race in split-screen or share a top-down view, build custom tracks, and fill them with traps and obstacles when you win. If you lose, don’t worry: you get to upgrade your car and come back stronger for the next round!

| Poll | Players |
|---|---|
| 01:50 UTC | 3 |
| 30 Oct, 21:49 UTC | 2 |
| 30 Oct, 17:48 UTC | 3 |
| 30 Oct, 13:47 UTC | 2 |
| 30 Oct, 09:47 UTC | 1 |
| 30 Oct, 05:45 UTC | 1 |
| 30 Oct, 01:59 UTC | 10 |
| 29 Oct, 21:58 UTC | 5 |
| 29 Oct, 17:57 UTC | 2 |
| 29 Oct, 13:57 UTC | 1 |
| 29 Oct, 09:56 UTC | 1 |
| 29 Oct, 05:55 UTC | 6 |
Player counts over time, as we observed them.
Source: Steam Web API, ISteamUserStats/GetNumberOfCurrentPlayers. Full methodology
More ways to race and stay in touch (30 Oct 2026): Since it came out, players averaged 67% fewer than the week before.
| Update | Peak After | Change |
|---|---|---|
| More ways to race and stay in touch30 Oct 2026 · week before: 3.2 of 7 days; 0.9 of 7 days so far | 3 (0.5×) | −67% |
| Home Turf, clearer editing and a softer sky29 Oct 2026 · week before: 2.2 of 7 days; 1.9 of 7 days so far; next update a day later | 10 (1.4×) | −55% |
| Painting tools, powers and busy-race performance27 Oct 2026 · week before: 0.9 of 7 days; 3.2 of 7 days so far; next update a day later | 17 (2.2×) | −42% |
Average players over the 7 days before and after each update post, and the most at once in the week after. Updates since we started counting this game’s players. How we count
| Month | Average | Change | Change % | Peak |
|---|---|---|---|---|
| October 2026Oct 2026 (so far) (from 27 Oct) | 5 | — | — | 32 |
Average and peak concurrent players each month, and the change in average players from the month before.