An alchemy roguelike where you spin your wheel and watch items devour, merge, and upgrade one another. Collect relics, trigger chain reactions, and snowball your Magic—every run carves out a unique alchemical path.

| Day (UTC) | Peak | Average | Polls |
|---|---|---|---|
| 5 Nov 2026 | 11 | 11 | 2 |
| 4 Nov 2026 | 30 | 13 | 6 |
| 3 Nov 2026 | 17 | 10 | 6 |
| 2 Nov 2026 | 20 | 11 | 6 |
| 1 Nov 2026 | 38 | 19 | 6 |
| 31 Oct 2026 | 23 | 14 | 6 |
| 30 Oct 2026 | 32 | 14 | 7 |
| 29 Oct 2026 | 29 | 20 | 5 |
| 28 Oct 2026 | 34 | 16 | 8 |
| 27 Oct 2026 | 36 | 26 | 5 |
| 26 Oct 2026 | 28 | 21 | 4 |
Player counts over time, as we observed them.
Source: Steam Web API, ISteamUserStats/GetNumberOfCurrentPlayers. Full methodology
| Month | Average | Change | Change % | Peak |
|---|---|---|---|---|
| November 2026Nov 2026 (so far) | 13 | −6 | −32.1% | 38 |
| October 2026Oct 2026 (from 25 Oct) | 19 | — | — | 46 |
Average and peak concurrent players each month, and the change in average players from the month before.
v0.1.5 Patch Notes (28 Oct 2026): Players peaked at 1.6× the week before's average. In the week after, players averaged 40% fewer than the week before. Another update came a day later, so that week is partly its doing.
| Update | Peak After | Change |
|---|---|---|
| v0.2.0 Update: Choose Your Alchemist & Hard Mode4 Nov 2026 · week before: 6.8 of 7 days; 1 of 7 days so far | 30 (2.1×) | −10% |
| v0.1.7 Update: New Tutorial and How to Play31 Oct 2026 · week before: 5.9 of 7 days; 5.2 of 7 days so far; next update 4 days later | 38 (1.9×) | −35% |
| v0.1.6 Update30 Oct 2026 · week before: 5 of 7 days; 6 of 7 days so far; next update a day later | 38 (1.8×) | −35% |
| v0.1.5 Patch Notes28 Oct 2026 · week before: 3.8 of 7 days; next update a day later | 38 (1.6×) | −40% |
| v0.1.3 Patch Notes27 Oct 2026 · week before: 1.9 of 7 days; next update 2 days later | 38 (1.4×) | −38% |
Average players over the 7 days before and after each update post, and the most at once in the week after. Updates since we started counting this game’s players. How we count