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| Poll | Players |
|---|---|
| 00:13 UTC | 40 |
| 7 Nov, 20:12 UTC | 45 |
| 7 Nov, 16:11 UTC | 65 |
| 7 Nov, 12:10 UTC | 93 |
| 7 Nov, 08:07 UTC | 83 |
| 7 Nov, 04:06 UTC | 68 |
| 7 Nov, 00:05 UTC | 40 |
| 6 Nov, 19:38 UTC | 48 |
| 6 Nov, 15:37 UTC | 63 |
| 6 Nov, 12:59 UTC | 75 |
| 6 Nov, 08:58 UTC | 56 |
| 6 Nov, 04:56 UTC | 62 |
Player counts over time, as we observed them.
Source: Steam Web API, ISteamUserStats/GetNumberOfCurrentPlayers. Full methodology
览凡仙迢迢道境,观万灵碌碌浮生。 从练气起步,在修炼、经营、战斗与收集之间建立自己的成长循环;当此世仙途抵达瓶颈,便以重修换取永久仙缘,让下一世走得更远。

| Month | Average | Change | Change % | Peak |
|---|---|---|---|---|
| November 2026Nov 2026 (so far) | 52 | −17 | −24.4% | 93 |
| October 2026Oct 2026 (from 25 Oct) | 68 | — | — | 124 |
Average and peak concurrent players each month, and the change in average players from the month before.
《万古仙途》更新公告 v0.3.2 (31 Oct 2026): Players peaked at 1.3× the week before's average. In the week after, players averaged 24% fewer than the week before. Another update came 5 days later, so that week is partly its doing.
| Update | Peak After | Change |
|---|---|---|
| 《万古仙途》更新公告 v0.4.26 Nov 2026 · 1.4 of 7 days so far | 93 (1.8×) | +20% |
| 《万古仙途》0.4.1重大更新5 Nov 2026 · week before: 6.8 of 7 days; 2.5 of 7 days so far; next update a day later | 93 (1.8×) | +11% |
| 《万古仙途》更新公告 v0.3.231 Oct 2026 · week before: 6 of 7 days; next update 5 days later | 87 (1.3×) | −24% |
| 《万古仙途》更新公告 v0.3.128 Oct 2026 · week before: 2.8 of 7 days; next update 3 days later | 124 (1.7×) | −21% |
| 《万古仙途》0.3.0重大更新26 Oct 2026 · week before: 1 of 7 days; 6.9 of 7 days so far; next update 2 days later | 124 (1.9×) | −2% |
Average players over the 7 days before and after each update post, and the most at once in the week after. Updates since we started counting this game’s players. How we count