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览凡仙迢迢道境,观万灵碌碌浮生。 从练气起步,在修炼、经营、战斗与收集之间建立自己的成长循环;当此世仙途抵达瓶颈,便以重修换取永久仙缘,让下一世走得更远。

| Poll | Players |
|---|---|
| 16:20 UTC | 51 |
| 12:19 UTC | 62 |
| 08:18 UTC | 56 |
| 04:17 UTC | 67 |
| 00:14 UTC | 37 |
| 29 Oct, 20:13 UTC | 39 |
| 29 Oct, 16:12 UTC | 61 |
| 29 Oct, 12:12 UTC | 95 |
| 29 Oct, 08:11 UTC | 65 |
| 29 Oct, 04:10 UTC | 72 |
| 29 Oct, 00:09 UTC | 51 |
| 28 Oct, 19:41 UTC | 60 |
Player counts over time, as we observed them.
Source: Steam Web API, ISteamUserStats/GetNumberOfCurrentPlayers. Full methodology
《万古仙途》更新公告 v0.3.1 (28 Oct 2026): Players peaked at 1.7× the week before's average. Since it came out, players averaged 7% fewer than the week before.
| Update | Peak After | Change |
|---|---|---|
| 《万古仙途》更新公告 v0.3.128 Oct 2026 · week before: 2.8 of 7 days; 2.4 of 7 days so far | 124 (1.7×) | −7% |
| 《万古仙途》0.3.0重大更新26 Oct 2026 · week before: 1 of 7 days; 4.2 of 7 days so far; next update 2 days later | 124 (1.9×) | +7% |
Average players over the 7 days before and after each update post, and the most at once in the week after. Updates since we started counting this game’s players. How we count
| Month | Average | Change | Change % | Peak |
|---|---|---|---|---|
| October 2026Oct 2026 (so far) (from 25 Oct) | 71 | — | — | 124 |
Average and peak concurrent players each month, and the change in average players from the month before.