
As of
30-day average
0 players10 of 30 days observed
| Data | Collected | Observed since | Last success |
|---|---|---|---|
| News and patch notes | Every 30 days (dormant tier) | 20 Oct 2026 | |
| Player counts | Every 30 days (dormant tier) | 19 Oct 2026 | |
| Store details | Weekly, and when Steam reports a change | 19 Oct 2026 |
Busier games are polled more often. Source: Steam Web API. Not affiliated with Valve.
| Poll | Players |
|---|---|
| 28 Oct, 22:58 UTC | 0 |
| 27 Oct, 22:06 UTC | 0 |
Minor indie motorvehicle game, where only target is to pass different tracks, under limited time. Game contains 2 different bikes and 2 cars. So drive or die

Price now
$0.69−65% on sale
Lowest we've seen
$0.69−65%, 25 Oct 2026
Sales we've seen
1Deepest −65%, $0.69
| Sale | Length | Off | Price | Usual |
|---|---|---|---|---|
| From 25 Oct 2026On now | 5 days | −65% | $0.69 | $1.99 |
US Steam store prices, saved each time our store check sees a change. Our records start on 21 Oct 2026, so earlier sales are not listed. A sale is dated from the first check that saw it (usually within an hour of Steam changing the price) to the end date Steam gave. How we count
−65% sale on now: So far players have averaged 100% fewer than the week before.
| Sale | Off | During | Change |
|---|---|---|---|
| From 25 Oct 2026On now | −65% | 0−100% |
| On now |
Average players from our own counts over the 7 days before each sale, while it ran, and the 7 days after, kept clear of the sales either side. Steam’s big seasonal sales lift the whole store, so not every rise is this discount alone. How we count