Subliminal is a psychological horror game inspired by the urban legend of The Backrooms. Bleeding edge lighting and rendering, handcrafted open-ended levels, light and perspective-based puzzles, nostalgic spaces, unfamiliar faces, and a rotting feeling that something is not quite right.

| Poll | Players |
|---|---|
| 06:14 UTC | 20 |
| 02:13 UTC | 20 |
| 29 Oct, 22:12 UTC | 35 |
| 29 Oct, 20:43 UTC | 27 |
| 29 Oct, 16:41 UTC | 15 |
| 29 Oct, 12:40 UTC | 14 |
| 29 Oct, 08:39 UTC | 20 |
| 29 Oct, 04:38 UTC | 20 |
| 29 Oct, 00:37 UTC | 22 |
| 28 Oct, 20:35 UTC | 25 |
| 28 Oct, 16:35 UTC | 18 |
| 28 Oct, 12:34 UTC | 17 |
Player counts over time, as we observed them.
Source: Steam Web API, ISteamUserStats/GetNumberOfCurrentPlayers. Full methodology
Subliminal: Episode 1 | Patch Notes v1.0.9.1 (Demo v1.5.9.1) (29 Oct 2026): Players peaked at 1.6× the week before's average. Since it came out, players averaged 15% more than the week before.
| Update | Peak After | Change |
|---|---|---|
| Subliminal: Episode 1 | Patch Notes v1.0.9.1 (Demo v1.5.9.1)29 Oct 2026 · 0.4 of 7 days so far | 35 (1.6×) | +15% |
Average players over the 7 days before and after each update post, and the most at once in the week after. Updates since we started counting this game’s players. How we count
| Month | Average | Change | Change % | Peak |
|---|---|---|---|---|
| October 2026Oct 2026 (so far) | 21 | +1 | +6.5% | 38 |
| September 2026Sept 2026 | 20 | −8 | −28.7% | 48 |
| August 2026Aug 2026 | 28 | −13 | −31.3% | 52 |
| July 2026Jul 2026 | 40 | −23 | −36.4% | 93 |
| June 2026Jun 2026 | 63 | −12 | −15.5% | 143 |
| May 2026May 2026 | 75 | −170 | −69.3% | 162 |
| April 2026Apr 2026 | 245 | — | — | 1,031 |
Average and peak concurrent players each month, and the change in average players from the month before. Months before October 2026 are from a licensed historical archive.