| Hour | Peak | Average | Polls |
|---|---|---|---|
| 20:00 UTC | 12 | 12 | 1 |
| 16:00 UTC | 14 | 14 | 1 |
| 12:00 UTC | 6 | 6 | 1 |
| 08:00 UTC | 8 | 8 | 1 |
| 04:00 UTC | 20 | 20 | 1 |
| 00:00 UTC | 0 | 0 | 1 |
| 9 Nov, 20:00 UTC | 15 | 15 | 1 |
| 9 Nov, 16:00 UTC | 11 | 11 | 1 |
| 9 Nov, 12:00 UTC | 10 | 10 | 1 |
| 9 Nov, 08:00 UTC | 12 | 12 | 1 |
| 9 Nov, 04:00 UTC | 30 | 30 | 1 |
| 9 Nov, 00:00 UTC | 26 | 26 | 1 |
| 8 Nov, 19:00 UTC | 29 | 29 | 1 |
| 8 Nov, 15:00 UTC | 18 | 18 | 1 |
| 8 Nov, 11:00 UTC | 20 | 20 | 1 |
| 8 Nov, 07:00 UTC | 27 | 27 | 1 |
| 8 Nov, 03:00 UTC | 27 | 27 | 1 |
| 7 Nov, 23:00 UTC | 26 | 26 | 1 |
| 7 Nov, 19:00 UTC | 23 | 23 | 1 |
| 7 Nov, 15:00 UTC | 23 | 23 | 1 |
| 7 Nov, 10:00 UTC | 14 | 14 | 1 |
| 7 Nov, 06:00 UTC | 16 | 16 | 1 |
| 7 Nov, 02:00 UTC | 33 | 33 | 1 |
| 6 Nov, 22:00 UTC | 25 | 25 | 1 |
| 6 Nov, 18:00 UTC | 11 | 11 | 1 |
| 6 Nov, 14:00 UTC | 16 | 16 | 1 |
| 6 Nov, 10:00 UTC | 16 | 16 | 1 |
| 6 Nov, 06:00 UTC | 14 | 14 | 1 |
| 6 Nov, 02:00 UTC | 23 | 23 | 1 |
| 5 Nov, 22:00 UTC | 22 | 22 | 1 |
| 5 Nov, 18:00 UTC | 23 | 23 | 1 |
| 5 Nov, 14:00 UTC | 13 | 13 | 1 |
| 5 Nov, 10:00 UTC | 18 | 18 | 1 |
| 5 Nov, 06:00 UTC | 15 | 15 | 1 |
| 5 Nov, 02:00 UTC | 28 | 28 | 1 |
| 4 Nov, 22:00 UTC | 16 | 16 | 1 |
| 4 Nov, 18:00 UTC | 19 | 19 | 1 |
| 4 Nov, 14:00 UTC | 10 | 10 | 1 |
| 4 Nov, 10:00 UTC | 8 | 8 | 1 |
| 4 Nov, 06:00 UTC | 16 | 16 | 1 |
| 4 Nov, 02:00 UTC | 34 | 34 | 1 |
Player counts over time, as we observed them.
Source: Steam Web API, ISteamUserStats/GetNumberOfCurrentPlayers. Full methodology
| Month | Avg players | Kept | Compared with other games |
|---|---|---|---|
| LaunchApril 2026 | 245 | — | The busier of its first two months |
| 3 months onJuly 2026 | 40 | 17% | Loses players fast (better than 32% of 9,247 other games) |
| 12 months onApril 2027 | — | — | Not over yet |
Subliminal kept 17% of the average players it had at its launch in April 2026 after 3 months. Monthly averages, ranked against every game we can score. How we count
| Month | Average | Change | Change % | Peak |
|---|---|---|---|---|
| November 2026Nov 2026 (so far) | 21 | −3 | −11.6% | 46 |
| October 2026Oct 2026 | 23 | +4 | +18.1% | 57 |
| September 2026Sept 2026 | 20 | −8 | −28.7% | 48 |
| August 2026Aug 2026 | 28 | −13 | −31.3% | 52 |
| July 2026Jul 2026 | 40 | −23 | −36.4% | 93 |
| June 2026Jun 2026 | 63 | −12 | −15.5% | 143 |
| May 2026May 2026 | 75 | −170 | −69.3% | 162 |
| April 2026Apr 2026 | 245 | — | — | 1,031 |
Average and peak concurrent players each month, and the change in average players from the month before. Months up to October 2026 are from a licensed historical archive.
Subliminal: Episode 1 | Patch Notes v1.0.9.1 (Demo v1.5.9.1) (29 Oct 2026): Players peaked at 2.3× the week before's average. In the week after, players averaged 17% more than the week before.
| Update | Peak After | Change |
|---|---|---|
| Subliminal: Episode 1 | Patch Notes v1.0.9.1 (Demo v1.5.9.1)29 Oct 2026 · week before: 6.6 of 7 days | 50 (2.3×) | +17% |
Average players over the 7 days before and after each update post, and the most at once in the week after. Updates since we started counting this game’s players. How we count
Subliminal is a psychological horror game inspired by the urban legend of The Backrooms. Bleeding edge lighting and rendering, handcrafted open-ended levels, light and perspective-based puzzles, nostalgic spaces, unfamiliar faces, and a rotting feeling that something is not quite right.
