
As of
30-day average
197 players11 of 30 days observed
| Data | Collected | Observed since | Last success |
|---|---|---|---|
| News and patch notes | Every 12 hours (warm tier) | 20 Oct 2026 | |
| Player counts | Every 4 hours (warm tier) | 20 Oct 2026 | |
| Store details | Every 3 hours, and when Steam reports a change (warm tier) | 19 Oct 2026 |
Busier games are polled more often. Source: Steam Web API. Not affiliated with Valve.
A short incremental dungeon RPG with a finite campaign. Unlock heroes, gather resources, upgrade your party, and reset progress for prestige rewards. Heroes fight automatically, but skills and upgrades need your input—not a fully hands-off idle game.

| Day (UTC) | Peak | Average | Polls |
|---|---|---|---|
| 30 Oct 2026 | 66 | 57 | 4 |
| 29 Oct 2026 | 94 | 74 | 6 |
| 28 Oct 2026 | 95 | 77 | 6 |
| 27 Oct 2026 | 112 | 91 | 5 |
| 26 Oct 2026 | 147 | 124 | 4 |
| 25 Oct 2026 | 231 | 198 | 4 |
| 24 Oct 2026 | 319 | 254 | 4 |
| 23 Oct 2026 | 293 | 229 | 3 |
| 22 Oct 2026 | 308 | 247 | 4 |
| 21 Oct 2026 | 365 | 327 | 4 |
Price now
$4.49−10% on sale
Lowest we've seen
$4.49−10%, 21 Oct 2026
Sales we've seen
1Deepest −10%, $4.49
| Sale | Length | Off | Price | Usual |
|---|---|---|---|---|
| From 21 Oct 2026On now | 9 days | −10% | $4.49 | $4.99 |
US Steam store prices, saved each time our store check sees a change. Our records start on 21 Oct 2026, so earlier sales are not listed. A sale is dated from the first check that saw it (usually within an hour of Steam changing the price) to the end date Steam gave. How we count
−10% sale on now: So far players have averaged 65% fewer than the week before.
| Sale | Off | During | Change |
|---|---|---|---|
| From 21 Oct 2026On now | −10% | 145−65% | On now |
Average players from our own counts over the 7 days before each sale, while it ran, and the 7 days after, kept clear of the sales either side. Steam’s big seasonal sales lift the whole store, so not every rise is this discount alone. How we count