| Hour | Peak | Average | Polls |
|---|---|---|---|
| 15:00 UTC | 9 | 9 | 1 |
| 11:00 UTC | 7 | 7 | 1 |
| 07:00 UTC | 8 | 8 | 1 |
| 03:00 UTC | 3 | 3 | 1 |
| 00:00 UTC | 4 | 4 | 1 |
| 8 Nov, 20:00 UTC | 2 | 2 | 1 |
| 8 Nov, 16:00 UTC | 8 | 8 | 1 |
| 8 Nov, 12:00 UTC | 10 | 10 | 1 |
| 8 Nov, 08:00 UTC | 13 | 13 | 1 |
| 8 Nov, 04:00 UTC | 16 | 16 | 1 |
| 8 Nov, 00:00 UTC | 7 | 7 | 1 |
| 7 Nov, 20:00 UTC | 3 | 3 | 1 |
| 7 Nov, 16:00 UTC | 12 | 12 | 1 |
| 7 Nov, 12:00 UTC | 12 | 12 | 1 |
| 7 Nov, 08:00 UTC | 13 | 13 | 1 |
| 7 Nov, 04:00 UTC | 16 | 16 | 1 |
| 7 Nov, 00:00 UTC | 7 | 7 | 1 |
| 6 Nov, 19:00 UTC | 11 | 11 | 1 |
| 6 Nov, 15:00 UTC | 12 | 12 | 1 |
| 6 Nov, 14:00 UTC | 8 | 8 | 1 |
| 6 Nov, 07:00 UTC | 0 | 0 | 1 |
Player counts over time, as we observed them.
Source: Steam Web API, ISteamUserStats/GetNumberOfCurrentPlayers. Full methodology
Three Kingdoms: March is a tactical strategy simulation where you command troops with drag-based orders and build your realm through officers, policies, and research. Outmaneuver enemies in real-time battles, strike their flanks and rear, and prepare your path to unification.

Defensive Traps, Troop Variants & Battlefield Preview (8 Nov 2026): Since it came out, players averaged 34% fewer than the week before.
| Update | Peak After | Change |
|---|---|---|
| Defensive Traps, Troop Variants & Battlefield Preview8 Nov 2026 · week before: 2.6 of 7 days; 0.8 of 7 days so far | 9 (1.0×) | −34% |
Average players over the 7 days before and after each update post, and the most at once in the week after. Updates since we started counting this game’s players. How we count
| Month | Average | Change | Change % | Peak |
|---|---|---|---|---|
| November 2026Nov 2026 (so far) (from 6 Nov) | 9 | — | — | 16 |
Average and peak concurrent players each month, and the change in average players from the month before.