Three Kingdoms: March is a tactical strategy simulation where you command troops with drag-based orders and build your realm through officers, policies, and research. Outmaneuver enemies in real-time battles, strike their flanks and rear, and prepare your path to unification.

| Day (UTC) | Peak | Average | Polls |
|---|---|---|---|
| 11 Nov 2026 | 6 | 4 | 4 |
| 10 Nov 2026 | 7 | 4 | 6 |
| 9 Nov 2026 | 9 | 6 | 6 |
| 8 Nov 2026 | 16 | 9 | 6 |
| 7 Nov 2026 | 16 | 11 | 6 |
Player counts over time, as we observed them.
Source: Steam Web API, ISteamUserStats/GetNumberOfCurrentPlayers. Full methodology
| Month | Average | Change | Change % | Peak |
|---|---|---|---|---|
| November 2026Nov 2026 (so far) (from 6 Nov) | 7 | — | — | 16 |
Average and peak concurrent players each month, and the change in average players from the month before.
Battering Rams and Custom Officer Improvements (11 Nov 2026): Since it came out, players averaged 53% fewer than the week before.
| Update | Peak After | Change |
|---|---|---|
| Battering Rams and Custom Officer Improvements11 Nov 2026 · week before: 4.7 of 7 days; 0.5 of 7 days so far | 6 (0.8×) | −53% |
| Defensive Traps, Troop Variants & Battlefield Preview8 Nov 2026 · week before: 2.6 of 7 days; 2.6 of 7 days so far; next update 2 days later | 9 (1.0×) | −52% |
Average players over the 7 days before and after each update post, and the most at once in the week after. Updates since we started counting this game’s players. How we count