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| 6 hours from | Peak | Average | Polls |
|---|---|---|---|
| 30 Oct, 18:00 UTC | 34 | 34 | 1 |
| 30 Oct, 12:00 UTC | 62 | 57 | 2 |
| 30 Oct, 06:00 UTC | 56 | 56 | 1 |
| 30 Oct, 00:00 UTC | 67 | 52 | 2 |
| 29 Oct, 18:00 UTC | 39 | 39 | 1 |
| 29 Oct, 12:00 UTC | 95 | 78 | 2 |
| 29 Oct, 06:00 UTC | 65 | 65 | 1 |
| 29 Oct, 00:00 UTC | 72 | 62 | 2 |
| 28 Oct, 18:00 UTC | 60 | 60 | 1 |
| 28 Oct, 12:00 UTC | 94 | 94 | 1 |
| 28 Oct, 06:00 UTC | 124 | 106 | 2 |
| 28 Oct, 00:00 UTC | 80 | 68 | 2 |
| 27 Oct, 18:00 UTC | 56 | 56 | 1 |
| 27 Oct, 12:00 UTC | 97 | 97 | 1 |
| 27 Oct, 06:00 UTC | 109 | 106 | 2 |
| 27 Oct, 00:00 UTC | 53 | 53 | 1 |
| 26 Oct, 18:00 UTC | 51 | 51 | 1 |
| 26 Oct, 12:00 UTC | 87 | 87 | 1 |
| 26 Oct, 06:00 UTC | 57 | 57 | 1 |
| 26 Oct, 00:00 UTC | 40 | 40 | 1 |
| 25 Oct, 18:00 UTC | 40 | 40 | 1 |
| 25 Oct, 12:00 UTC | 99 | 99 | 1 |
| 25 Oct, 06:00 UTC | 97 | 97 | 1 |
Player counts over time, as we observed them.
Source: Steam Web API, ISteamUserStats/GetNumberOfCurrentPlayers. Full methodology
览凡仙迢迢道境,观万灵碌碌浮生。 从练气起步,在修炼、经营、战斗与收集之间建立自己的成长循环;当此世仙途抵达瓶颈,便以重修换取永久仙缘,让下一世走得更远。

| Month | Average | Change | Change % | Peak |
|---|---|---|---|---|
| October 2026Oct 2026 (so far) (from 25 Oct) | 69 | — | — | 124 |
Average and peak concurrent players each month, and the change in average players from the month before.
《万古仙途》更新公告 v0.3.1 (28 Oct 2026): Players peaked at 1.7× the week before's average. Since it came out, players averaged 10% fewer than the week before.
| Update | Peak After | Change |
|---|---|---|
| 《万古仙途》更新公告 v0.3.128 Oct 2026 · week before: 2.8 of 7 days; 2.6 of 7 days so far | 124 (1.7×) | −10% |
| 《万古仙途》0.3.0重大更新26 Oct 2026 · week before: 1 of 7 days; 4.4 of 7 days so far; next update 2 days later | 124 (1.9×) | +5% |
Average players over the 7 days before and after each update post, and the most at once in the week after. Updates since we started counting this game’s players. How we count