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览凡仙迢迢道境,观万灵碌碌浮生。 从练气起步,在修炼、经营、战斗与收集之间建立自己的成长循环;当此世仙途抵达瓶颈,便以重修换取永久仙缘,让下一世走得更远。

| Day (UTC) | Peak | Average | Polls |
|---|---|---|---|
| 30 Oct 2026 | 67 | 51 | 6 |
| 29 Oct 2026 | 95 | 64 | 6 |
| 28 Oct 2026 | 124 | 83 | 6 |
| 27 Oct 2026 | 109 | 84 | 5 |
| 26 Oct 2026 | 87 | 59 | 4 |
Player counts over time, as we observed them.
Source: Steam Web API, ISteamUserStats/GetNumberOfCurrentPlayers. Full methodology
| Month | Average | Change | Change % | Peak |
|---|---|---|---|---|
| October 2026Oct 2026 (so far) (from 25 Oct) | 69 | — | — | 124 |
Average and peak concurrent players each month, and the change in average players from the month before.
《万古仙途》更新公告 v0.3.1 (28 Oct 2026): Players peaked at 1.7× the week before's average. Since it came out, players averaged 10% fewer than the week before.
| Update | Peak After | Change |
|---|---|---|
| 《万古仙途》更新公告 v0.3.128 Oct 2026 · week before: 2.8 of 7 days; 2.6 of 7 days so far | 124 (1.7×) | −10% |
| 《万古仙途》0.3.0重大更新26 Oct 2026 · week before: 1 of 7 days; 4.4 of 7 days so far; next update 2 days later | 124 (1.9×) | +5% |
Average players over the 7 days before and after each update post, and the most at once in the week after. Updates since we started counting this game’s players. How we count